Retro Arcade IWG

Allwyn briefed a two-week sprint, Fast Followers, to explore how to engage 18–25 year olds with The National Lottery. As a team, we researched the audience together, then each took an idea forward individually. Retro Arcade IWG is my concept: an instant win game reframed as a space shooter.

My role: Research (as part of the team), concept design, prototyping

Gameplay screens from Retro Arcade IWG, a space shooter concept for The National Lottery's instant win games
Bar chart of reasons for gaming across all respondents, with relaxing the most common answer

The Problem

The brief was clear: engage 18–25 year olds through the experience, not marketing to them. Desk research pointed to a few consistent findings: Gen Z have more games on their phone than any other age group, they play mostly to relax and spend time with friends, and community-driven, skill-based games were growing fastest. Existing instant win games didn't reflect any of that.

The Solution

Two findings shaped the concept: instant win games could feel more like genuine arcade games, and Gen Z's gaming is social. Retro Arcade IWG answers both, the instant win mechanic becomes a space shooter, and a leaderboard lets players compare scores with friends rather than playing alone.

Gameplay, leaderboard and spin wheel screens from Retro Arcade IWG

Where it stands

The outcome of an instant win game is already decided the moment a player hits play, so the spin wheel gives that result a moment of reveal, arcade-style, rather than just displaying it flatly.

Rocket illustration from the Retro Arcade IWG concept

Get in Touch

Reach out by email — I'd love to hear from you.

Say hello

Or email huwmandesign@gmail.com